1/23/2024 0 Comments Druid glyphsI'd rather expand our role options rather than keep going with alacrity roles.Īgain I just don't agree with the execution. Ranger can't get quickness with alacrity on core- we have historic evidence of that, even as recent as the June patch, removal of Alacrity on core rev because herald got quickness. They could easily change FF to give quickness on hard CC rather than cool your skills down (and hopefully along with that change a lot of balancing to make up for the FF loss). Any sort of hard CC cools down your skills by quite a bit. I agree with the need for the changes, but not the execution.Ĭhanging spirits to not give alac opens up potential for quickness on untamed- it drops a major qualm many people have with druid (spirits being bad) and makes it so they can balance untamed better.Ī lot of higher tier players agree- the trait alone, Fervent Force, is pretty OP. To make this work we need better glyphs and CA changes. This change just removes Alac Untamed and swaps spirit boons for glyphs that do timing dependent effects which don't allow for consistent alac without wasting the effect. I'd rather have full rework to spirits and druid, rather than another half measure that's a bare minimum for PvE. Glyph changes would be wonderful, though. Balance around the possibility that we have Alacrity available on every specialization. Not give us quickness until it's moved and 2. Having core give Alacrity is a huge balancing issue, as they have to 1. Hopefully Anet sees this and, at the very least, frees up alacrity for core. Support via disruption, sure, but flipping it just hinders pve druid's current uses for it. The glyphs that wouldn't be flipped either work well enough currently for support or wouldn't make sense to flip, such as Tides- it's not inherently supportive, it's entirely disruptive. On the other, it healing with regen currently could be a little too strong- maybe split the coefficients? Tiny, tiny extra heals from regen, big heals stay the same? I think it should be flipped, but the strength of the healing is making me a little wary of it going overboard when flipped. Glyph of Unity is the only one I'm iffy on- on one hand, it'd be really nice to have more healing options outside of CA, bringing the burst and sustain a little closer. Unlocking some of the support qualities of glyphs by making them not CA only would be a nice QoL change that also makes them putting Stability on Glyph of Equality make more sense, as Stab is currently locked in CA. You cannot enter CA from below 100% Astral Power (AP), and you cannot enter CA while it is still cooling down (10s base, 20s pvp but this isn't focused on pvp). Glyph of Alignment, Equality, and maybe Unity would swap.ĭruid has a terrible, terrible mechanical downside that isn't talked about enough- a lot of the druid specific support is entirely locked behind CA, Celestial Avatar. Glyph of the Stars, Tides, Rejuvination, and maybe Unity would be the same. I can understand some being locked behind CA, such as Glyph of the Star's reviving aspect, however others could use a major switching of when the disruption and the support happens. For example, Frost Spirit could be good enough with warhorn 5 or a might giving pet to completely remove the need to take Grace of the Land, opening up the slot for Lingering Light, or you could still take GoTL and not have Frost Spirit.Ģ. More options is better for supports, imo. This would remove Druid's over reliance on Spirits while also providing both a reason to take Spirits and glyphs, and could open up trait options for druids. Ele glyphs ALWAYS do a specific base effect with sprinkles added on based on attunement, not completely swapping effects like druid's), or removing the casting of Seed of Life from Verdant Etching. It could either be a baseline effect (as they should have, they're not consistent with elementalist glyphs. 10 might on active for frost, lots of duration vigor, prot, fury, and regen on the others) and moving it to glyphs. The removal of Alacrity on Spirits (and instead turning them into 'boon nukes' of their respective boons, i.e. glyph of the tides on Vale Guardian, Glyph of the Stars on Slothasaur (if your teammates even stand in it)), but for the most part they're somehow worse than ranger's already decently abysmal supportive kit.ġ. There's a few instances where they work well (i.e. As someone who's been mailing druid for ~2 years now, I think I can safely say that 99% of the time glyphs suck.
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